1, virtual items trading platform based on the survival - dofus kamas.
It is well known that network virtual objects of the game trading platform in the network game is built on the foundation of its turnover and network games market is tight inseparable. A network game's prosperity, can be associated with a cost-effective, games trigger internal market prosperity active game external markets, the trading volume followed up, virtual objects of the game trading platform can be a stable market to gain profits dofus kamas。
2, pre-game advertising buy dofus.
"Floor, the winds howling winds before a storm." Before any network games should do for themselves a big propaganda, simply does not exist at this time although the equipment trading, the market also will be impossible, but separated before and after a period of time, agents are voicing support for the game for future Zuopudian arrival of the audience. A career game from the point of view of businessmen, as long as the game is many people see in so many of the players on the market have investment value. Acting not only happy, we do the business of the game players also happy. Online games with a relatively mature audience group, the equipment market transactions will also be optimistic about the prospects.
3, the early online game players mentality.
Demo, the real equipment transactions gradually began. At this time the audience is divided into three parts: First is desperate to this game of camping, and the second is as the case may be, is only casually look at the three, does not want to play this game a long time. Obviously, in this stage, most of the players in a wait-and-see status, which is why they are very cautious Fair equipment not normally used RMB acquisition equipment.
There are three reasons: First, the majority of players at the ultimate level also not be able to use equipment, equipment senior market does not yet exist, at the same time, primary and secondary equipment and equipment is to one day be eliminated, as a bridging product, basically investment value, will not be an ordinary player acquisitions (except for professional traders). Second, most of the equipment could only meet basic self-sufficiency in general not to sell surplus equipment. Third, the game is not perfect, the game data and settings are not stable, equipment market there are many uncertainties. Therefore, in circumstances such caution, we all hold a one breath and wait for the maturity of their own role and wait for the arrival of new equipment.
4, online games medium-term market fluctuations.
Commercial operation phase (that is, the fees stage game), the equipment market began. Are all professional people to be able to put on the highest level of the degree of equipment, and this time, the audience thirst for equipment also exposed. This stage of the equipment trading market is the most colorful, the most interesting period, the prices will be high, there could be considerable volatility, the more adventurous game businessman, has built up its fortune this is your golden era or bankruptcy, you might as grasping an opportunity to live a long and memorable, but also likely to miss the opportunity and Yusang.
During this period of time the equipment is one of the characteristics of transactions: as long as it is the highest level of equipment we will be able to sell at a good, if good luck, the equipment attributes are relatively rare at the time, then sold RMB very easily. It is a pity that such a "rare" Need for the low level of the so-called, often can only be maintained only in that period, which was mostly in Need will be considered to be some very general properties of the materials.
In short, the fees the early stages of equipment market is very immature, the price of equipment is very unreasonable for many reasons. First, the players on the game is not very familiar with the location of Lianji not fixed, the ratio of equipment often falling imbalance, causing prices to normal. Secondly, because the audience on the various occupational characteristics are groping, it is prone to "certain occupational well-ah, that vocational training Go!" This kind of voice. Thus, with this career-related equipment prices will soar.
5, in the latter part of the network game market stability.
When the audience was thoroughly gradually game, when more and more people are no longer wearing the ultimate high-level equipment, a mature form of the gaming market. Between the various occupational What is the secret no longer, nor the distribution of points attribute a problem, we started the network in the most boring game of the competition - level.
Need for this market to the main equipment RMB transactions, the price of equipment no longer will be particularly drastic in the shocks, will exist for only a small fluctuations. However, a network game of life is constantly updated, so will constantly have new elements into the game, these elements are undoubtedly tonic for the market, a new cycle will begin the……
6, this is from the beginning of 2000, has now been in four years time. On the author, as the earlier contacts online games players, and was admitted to the University in 2000 from the first half just now beginning to contact graduates into the community. According to my university - the social process time estimation, in 2-4 years, the main player online games from the age level of young and middle-aged young people extended to the community level workers will be extended to students, virtual objects of the game trading market will also prosperity.
7, the game of the cost of consumer psychology.
At present, China is still a developing country, per capita income is generally low. Playing online games and the cost is the cost of the purchase of game software costs + Internet + + game time other costs to normal costs (purchase Strategy, plug purchase, purchase virtual goods) to play a network game if the cost too high, will Players intention but not the ability, terrified.
So far, the cost of the purchase of game software is not very high, the vast majority of network games can be downloaded from the Internet free of charge directly, of course, some players will be convenient to purchase, and generally all game software package also included a face value of the game time.
Internet costs accounted for almost half of the entire cost, some players at home, each network gamers age and level of social impact.
Players age level in the future the level of game equipment RMB transactions impact will be great extent. Online games is no longer an ordinary game, their aspirations must also object is not only the children, A3 slogans or even onlyforadults (for adults only), more and more young people, middle-aged people to start to learn to relax through the network of physical and mental game , or with some sense of accomplishment, and they are willing to spend money on is equipment group.
The rise of online games-month fixed payment of access fees, but owing to the nature of a monthly subscription, players in addition to games will be the Internet and do other things, the real cost of the game to run Internet discount. Players are part of the Internet is at the bar, I experienced a rough statistics, the monthly expenses in the more than 1000 yuan, including food, and other costs.
Game time is normal. Cost to customise the game, played order to satisfy the needs of different levels of consumption of different denominations were issued Dianka the game. Most of China's online games from the current Dianka price of the game, basically at a middle level, most players can accept.
Other costs, the purchase of small players Strategy, the cost can be ignored, the purchase of the situation slowly universal plug, people buy more, but most people are still willing to use the free plug. Purchase virtual items players are slowly increased, but progress has been relatively slow, its causes is not to find a convenient, safe, efficient form of the transaction.
Several major from the above forms of consumption costs, if a high cost will be reduced to a few other consumer desires, if several players cost more than the hearts of the "degree" and can bear the cost of , players will give up another door for him, and virtual items trading market will not be formed.
8, national income and the basic role of the network environment.
A direct impact on the income level of consumption capacity audience, the higher the income, used in the entertainment enjoyment of the cost will be higher, and vice versa, the lower. Economic capacity, those who purchase virtual items will be increased and will indirectly lead to virtual objects of the game trading platform for the needs of the market.
Broadband network environment means of access, the scope of access, access speed and network hardware facilities. Good network environment, can attract more people to participate in games, we can form the nature of transactions in the market, can effectively promote the experience of the game so as to the early formation of the games market.
It is well known that network virtual objects of the game trading platform in the network game is built on the foundation of its turnover and network games market is tight inseparable. A network game's prosperity, can be associated with a cost-effective, games trigger internal market prosperity active game external markets, the trading volume followed up, virtual objects of the game trading platform can be a stable market to gain profits dofus kamas。
2, pre-game advertising buy dofus.
"Floor, the winds howling winds before a storm." Before any network games should do for themselves a big propaganda, simply does not exist at this time although the equipment trading, the market also will be impossible, but separated before and after a period of time, agents are voicing support for the game for future Zuopudian arrival of the audience. A career game from the point of view of businessmen, as long as the game is many people see in so many of the players on the market have investment value. Acting not only happy, we do the business of the game players also happy. Online games with a relatively mature audience group, the equipment market transactions will also be optimistic about the prospects.
3, the early online game players mentality.
Demo, the real equipment transactions gradually began. At this time the audience is divided into three parts: First is desperate to this game of camping, and the second is as the case may be, is only casually look at the three, does not want to play this game a long time. Obviously, in this stage, most of the players in a wait-and-see status, which is why they are very cautious Fair equipment not normally used RMB acquisition equipment.
There are three reasons: First, the majority of players at the ultimate level also not be able to use equipment, equipment senior market does not yet exist, at the same time, primary and secondary equipment and equipment is to one day be eliminated, as a bridging product, basically investment value, will not be an ordinary player acquisitions (except for professional traders). Second, most of the equipment could only meet basic self-sufficiency in general not to sell surplus equipment. Third, the game is not perfect, the game data and settings are not stable, equipment market there are many uncertainties. Therefore, in circumstances such caution, we all hold a one breath and wait for the maturity of their own role and wait for the arrival of new equipment.
4, online games medium-term market fluctuations.
Commercial operation phase (that is, the fees stage game), the equipment market began. Are all professional people to be able to put on the highest level of the degree of equipment, and this time, the audience thirst for equipment also exposed. This stage of the equipment trading market is the most colorful, the most interesting period, the prices will be high, there could be considerable volatility, the more adventurous game businessman, has built up its fortune this is your golden era or bankruptcy, you might as grasping an opportunity to live a long and memorable, but also likely to miss the opportunity and Yusang.
During this period of time the equipment is one of the characteristics of transactions: as long as it is the highest level of equipment we will be able to sell at a good, if good luck, the equipment attributes are relatively rare at the time, then sold RMB very easily. It is a pity that such a "rare" Need for the low level of the so-called, often can only be maintained only in that period, which was mostly in Need will be considered to be some very general properties of the materials.
In short, the fees the early stages of equipment market is very immature, the price of equipment is very unreasonable for many reasons. First, the players on the game is not very familiar with the location of Lianji not fixed, the ratio of equipment often falling imbalance, causing prices to normal. Secondly, because the audience on the various occupational characteristics are groping, it is prone to "certain occupational well-ah, that vocational training Go!" This kind of voice. Thus, with this career-related equipment prices will soar.
5, in the latter part of the network game market stability.
When the audience was thoroughly gradually game, when more and more people are no longer wearing the ultimate high-level equipment, a mature form of the gaming market. Between the various occupational What is the secret no longer, nor the distribution of points attribute a problem, we started the network in the most boring game of the competition - level.
Need for this market to the main equipment RMB transactions, the price of equipment no longer will be particularly drastic in the shocks, will exist for only a small fluctuations. However, a network game of life is constantly updated, so will constantly have new elements into the game, these elements are undoubtedly tonic for the market, a new cycle will begin the……
6, this is from the beginning of 2000, has now been in four years time. On the author, as the earlier contacts online games players, and was admitted to the University in 2000 from the first half just now beginning to contact graduates into the community. According to my university - the social process time estimation, in 2-4 years, the main player online games from the age level of young and middle-aged young people extended to the community level workers will be extended to students, virtual objects of the game trading market will also prosperity.
7, the game of the cost of consumer psychology.
At present, China is still a developing country, per capita income is generally low. Playing online games and the cost is the cost of the purchase of game software costs + Internet + + game time other costs to normal costs (purchase Strategy, plug purchase, purchase virtual goods) to play a network game if the cost too high, will Players intention but not the ability, terrified.
So far, the cost of the purchase of game software is not very high, the vast majority of network games can be downloaded from the Internet free of charge directly, of course, some players will be convenient to purchase, and generally all game software package also included a face value of the game time.
Internet costs accounted for almost half of the entire cost, some players at home, each network gamers age and level of social impact.
Players age level in the future the level of game equipment RMB transactions impact will be great extent. Online games is no longer an ordinary game, their aspirations must also object is not only the children, A3 slogans or even onlyforadults (for adults only), more and more young people, middle-aged people to start to learn to relax through the network of physical and mental game , or with some sense of accomplishment, and they are willing to spend money on is equipment group.
The rise of online games-month fixed payment of access fees, but owing to the nature of a monthly subscription, players in addition to games will be the Internet and do other things, the real cost of the game to run Internet discount. Players are part of the Internet is at the bar, I experienced a rough statistics, the monthly expenses in the more than 1000 yuan, including food, and other costs.
Game time is normal. Cost to customise the game, played order to satisfy the needs of different levels of consumption of different denominations were issued Dianka the game. Most of China's online games from the current Dianka price of the game, basically at a middle level, most players can accept.
Other costs, the purchase of small players Strategy, the cost can be ignored, the purchase of the situation slowly universal plug, people buy more, but most people are still willing to use the free plug. Purchase virtual items players are slowly increased, but progress has been relatively slow, its causes is not to find a convenient, safe, efficient form of the transaction.
Several major from the above forms of consumption costs, if a high cost will be reduced to a few other consumer desires, if several players cost more than the hearts of the "degree" and can bear the cost of , players will give up another door for him, and virtual items trading market will not be formed.
8, national income and the basic role of the network environment.
A direct impact on the income level of consumption capacity audience, the higher the income, used in the entertainment enjoyment of the cost will be higher, and vice versa, the lower. Economic capacity, those who purchase virtual items will be increased and will indirectly lead to virtual objects of the game trading platform for the needs of the market.
Broadband network environment means of access, the scope of access, access speed and network hardware facilities. Good network environment, can attract more people to participate in games, we can form the nature of transactions in the market, can effectively promote the experience of the game so as to the early formation of the games market.
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